The Flame Lord is a 3.5 D&D prestige class designed for sorcerers who want to focus on the fire element. It can be easily adapted to other elements such as ice or electricity. Since there are many people with the desire to play a pyromaniac sorcerer (including me), I decided to make one that I think it fits better this role and its more balanced. Some official classes that could also fulfill the role of the pyromancer (although not all are indicated for sorcerers) are: Academy sorcerer (Age of Mortals), Elemental Savant (Complete arcane), Elemental Archon (Faiths Pantheons).

Whichever
is the origin of this legacy, with rare exceptions, all the members of the Ogon
family are born with a natural instinct to command people and fire.
The
more the individual use his inner fire, the stronger it gets. However, many
cases are know in which flame lords, as they are called, get consumed by their
fire.
Babies
generated from the weaken of the royal blood with commoners are born deformed
and powerless or burn to death as soon as they breathe. Along with the
political ones, that is one of the reasons for the ruling marriage with
relatives.
Hit dice: d4
REQUIREMENTS
To qualify to become
a Flame Lord, a character must fulfill all the following criteria:
Feats: bloodline
of fire, fire focus
Skills:
Spellcraft 8 ranks
Spells: Able
to spontaneously cast at least three spells that have the fire descriptor,
one of which must be at least 3rd level.
Special: Descendant of the Ogon family
Special: Descendant of the Ogon family
CLASS SKILLS
The Flame Lord class
skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int),
Intimidate (Cha), Knoweldge (arcane) (Int), Knoweldge (nobility and royalty)
(Int), Profession (Wis), Search (Int) and Spellcraft (Int)
Skill points at each level: 2+ Int modifier
Skill points at each level: 2+ Int modifier
CLASS FEATURES
Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Spells per Day
|
1st
|
+0
|
+0
|
+0
|
+2
|
Fiery fire
|
+1 level of existing
class
|
2nd
|
+1
|
+0
|
+0
|
+3
|
Unburnable body (10)
|
+1 level of existing
class
|
3rd
|
+1
|
+1
|
+1
|
+3
|
Flaming blood
|
+1 level of existing
class
|
4th
|
+2
|
+1
|
+1
|
+4
|
Searing fire
|
+1 level of existing
class
|
5th
|
+2
|
+1
|
+1
|
+4
|
Pyromancy
|
+1 level of existing
class
|
6th
|
+3
|
+2
|
+2
|
+5
|
Flaming blood
|
+1 level of existing
class
|
7th
|
+3
|
+2
|
+2
|
+5
|
Unburnable body (20)
|
+1 level of existing
class
|
8th
|
+4
|
+2
|
+2
|
+6
|
Consume the soul
|
+1 level of existing
class
|
9th
|
+4
|
+3
|
+3
|
+6
|
Flaming blood
|
+1 level of existing
class
|
10th
|
+5
|
+3
|
+3
|
+7
|
One with the fire
|
+1 level of existing
class
|
Weapon and arm features: Flame Lord gain no proficiency with any weapons, armor or shields.
Spells per day/spells known: At each level the Flame Lord gain
new spells per day and an increase in caster level (and spells known, if
applicable) as if you had also gained a level in an arcane spellcasting class
to which you belonged before adding the prestige class level. You do not, however,
gain any other benefit a character of that class would have gained. If you had
more than one arcane spellcasting class before becoming a flame sorcerer, you
must decide which class gains each level for the purpose of determining spells
per day, caster level, and spells known.
Fiery fire: at 1st level, the Flame
Lord gains the fiery spell as a bonus metamagic feat.
Unburnable body (Ex): The skin of the Flame Lord grows
warmer as he progress his lineage. At level 2 he gains resistance to fire 10
and a slight increase in his body temperature. At level 7 he gains fire resistance
20 and his birthmarks get strong red and permanently hot. Other minor physical
changes varies among the Flame Lords, culminating at level 10.
Flaming blood (Ex): Beginning at the third level, the
fire heritage start to get stronger. At level 3, 6 and 9, add a spell with the
fire descriptor to the list of known spells of the sorcerer.
Searing fire: at 4th level, the Flame
Lord gains the searing spell as a bonus
metamagic feat. In addition to the normal benefits of the feat, the flame mage
bypass all resistances and immunities to fire granted by spells and spell-like
effects of magic items (for example, a ring of minor energy resistance [fire])
Pyromancy: the progressive practice and
understanding of the arcane fire start to show fruit, granting the Flame Lord +2 competence bonus against fire
spells and spell like abilities, +1 for saving throw and to caster level
checks to overcome spell resistance with any fire based spell that the
character casts. Additionally,
any spell with the fire descriptor modified by a metamagic feat has his final
increase reduced by 1. A fiery and searing fireball, for example, would be a 4th
level spell.
Consume the soul (Su): Reaching the 8th level,
the Flame Lord learns how to use his own life energy as the combustible for his
fire spells. He can improve his spells with the fire descriptor at the cost of
his constitution. For each point of constitution sacrificed he gains +1 on
saving throw and 2d6 extra damage. The ability damage is temporary and
regenerate, as any other, at the rate of 1 point per day.
One with the fire (Ex): at 10th level, the Flame
Lord body has become perfectly adapted to fire energy. He gains the fire
subtype, granting him immunity to fire. His oneness with the fire, however,
make him more susceptible to cold damage. Just like any other creature with the
fire subtype, he gains vulnerability to cold, which means he takes half again
as much (50%) damage as normal from cold, regardless of whether or not a saving
throw is allowed, or if the save is a success or failure. Additionally, he
gains fast healing 2 when in contact to flames. If the fire is magical, improve this
amount by half the Flame Lord caster level.
_______________________________________________
Feats not in core books:
Fiery spell
Searing Spell
Cold Focus (analogy to fire focus)
Bloodline of fire
_______________________________________________
Feats not in core books:
Fiery spell
Searing Spell
Cold Focus (analogy to fire focus)
Bloodline of fire
Nenhum comentário:
Postar um comentário