10 outubro, 2012

Prestige Class: Sculptor of the Flesh




Arcanists that have a genuine fascination for body transformation through magic, this is the most simple definition for the Sculptor of the Flesh. Experts in the transmutation school tend to be the main followers of this prestige class, since the path requires a dedicated and methodical study on the anatomy of several creatures and how the magic is able to simulate their skills and body. Although uncommon, is possible that sorcerers able to take the form of powerful creatures share this attraction and join this course of specialization. Regardless of origin, all Sculptors of the Flesh have in common a fascination with the art of body reconstruction, a procedure that often able to cause repulse even in other arcane masters.




BECOMING A SHAPE TRANSMUTER


The basic steps required to an arcanist that follow this path are the knowledge about the different kinds of creatures and their anatomies and a superior  mastery on the transmutation school. This two combined will grant that the Sculptor of the Flesh improve his transfiguration abilities in a way no other mage can.


Entry Requirements
Feats: spell focus (transmutation)
Skills: Heal 4 ranks, Knowledge (arcane) 8 ranks
Spells: Able to cast alter self and two 3º level spells of the transmutation school.

The Sculptor of the Flesh                 Hit Die: d4
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Spells per Day
1st
+0
+0
+0
+2
Assume supernatural ability (feat)
+1 level of existing class
2nd
+1
+0
+0
+3
Improved metamorphic magic I: change of the flesh
+1 level of existing class
3rd
+1
+1
+1
+3
-
+1 level of existing class
4th
+2
+1
+1
+4
Improved metamorphic magic II: change of the senses
+1 level of existing class
5th
+2
+1
+1
+4
Graft Flesh (feat)
+1 level of existing class
6th
+3
+2
+2
+5
Improved metamorphic magic III: stable change
+1 level of existing class
7th
+3
+2
+2
+5
-
+1 level of existing class
8th
+4
+2
+2
+6
Improved metamorphic magic IV:  perfect change
+1 level of existing class
9th
+4
+3
+3
+6
-
+1 level of existing class
10th
+5
+3
+3
+7
Improved metamorphic magic IV - unique change
-
Class skills (2 + int modifier per level): Concentration, Craft, Decipher Script, Heal, Knoweldge (all skills, taken individually), Profession, Spellcraft



CLASS FEATURES

Assume Supernatural Ability: as the feat. 

Improved metamorphic magic (Ex): The continuous and focused researches in his highlights spells start showing results. As the Sculptor of the Flesh  gets more experienced, he learns how to make better use of the following spells: alter self, polymorph, polymorph any object and shapechange. 
  • I - change of the flesh: As his skills in transmutation arts progresses, he learn how to increase the effectiveness of his body. When using alter self, he is able to improve his muscles and organs. When using the alter self  spell, the Sculptor of the Flesh  can redistribute his physical attributes in a limited way. At 2nd level no attribute can vary more than 2 points. This value increase by 2 at every even class level. Additionally, at 2nd level he gains 2 points to distribute as he likes when assuming another form with this spell. This value increase by 2 at every even class level.
  •  II - change of the sense:  when the Sculptor of the Flesh  reach the 4th level, he learn how to rearrange his nerves like the creatures he change. He gains the senses of any shape he assumes. Senses include extraordinary special qualities such as blindsense, blindsight, darkvision, low-light vision, scent, and tremorsense.
  •  III - stable change: When changing his form through alter self, polymorph or shapechange he applies the extend spell feat, without increase the spell level. When changing throught polymorph any object, he add 2 to the duration factor.
  •  IV - Perfect change: When using polymorph, the Sculptor of the Flesh  can make his body exactly like the creature he is changing to. He gains the extraordinary special qualities of any form she assumes with this spell, but looses all of his extraordinary abilities granted form class levels or prestige class levels, keeping the racial extraordinary abilities only
  • V - unique change: At 10th level, the sculptor of the flesh gains the ability to create completely imaginary forms when he casts alter selfpolymorph, polymorph any object, or shapechange on himself. To create an imaginary form, he chooses one of his favored shapes as a base form. He can then choose a single aspect of a second monster whose form he could assume using the spell he is casting and add it to the first creature. His available options include the following
    • Replace the base form’s natural armor bonus with that of the second form.
    •  Add the second form’s movement modes.
    •  Add one of the second form’s natural attack types (with the appropriate reach), if the base form doesn’t have that attack type already.
    •  Add an extraordinary special attack of the second form.
    •  Add an extraordinary special quality of the second form.
    •  Replace one of the base form’s physical ability scores, if both the base form and the second form are the same size category. 
Graft flesh: as the feat.

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